Successful Breda Application
Trash Been
One-week sprint project built from scratch with clear scope, rapid testing, and iterative polish.
At a glance
My role
Solo designer and developer
Timeframe
One-week application sprint
Built with
Unity, visual scripting, Blender, WebGL
Result
Playable build that supported my Breda acceptance
Project Summary
- Gameplay Loop:Sprint through a polluted city collecting trash, restoring color, and unlocking speed upgrades.
- Core Challenge:Dodge enemy “globs” while strategically cleaning the city under time pressure.
Development Insights
The tight one-week timeline necessitated rapid scripting, debugging, and iterative playtesting. Observing player engagement during tests was key to shaping the final experience.
- - Used visual scripting and template reverse engineering to ship faster.
- - Focused on clear visual communication of gameplay mechanics.
- - Next steps included leaderboards, procedural variation, and animated cinematics.
Trash Been live demo
Live demo walkthrough
Trash Been young tester
Young tester playthrough