Successful Breda Application

Trash Been

One-week sprint project built from scratch with clear scope, rapid testing, and iterative polish.

At a glance

My role

Solo designer and developer

Timeframe

One-week application sprint

Built with

Unity, visual scripting, Blender, WebGL

Result

Playable build that supported my Breda acceptance

Project Summary

  • Gameplay Loop:Sprint through a polluted city collecting trash, restoring color, and unlocking speed upgrades.
  • Core Challenge:Dodge enemy “globs” while strategically cleaning the city under time pressure.
Play WebGL Build

Development Insights

The tight one-week timeline necessitated rapid scripting, debugging, and iterative playtesting. Observing player engagement during tests was key to shaping the final experience.

  • - Used visual scripting and template reverse engineering to ship faster.
  • - Focused on clear visual communication of gameplay mechanics.
  • - Next steps included leaderboards, procedural variation, and animated cinematics.

Trash Been live demo

Live demo walkthrough

Trash Been young tester

Young tester playthrough