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Shinobi Story

A fully custom Naruto MMORPG — the WoW 3.3.5 client was completely overhauled with original character and ability animations, rebuilt systems, and custom gameplay. $110K in revenue, 1M+ downloads, 56K players, 16.5K Discord members. I joined as customer support, contributed animations, shipped content weekly, and ended up mentoring the dev team.

Featured Video Highlight

The main showcase video — start here.

Shinobi Story | Featured Highlight

Featured video - personal milestone

Shinobi Story | Video 1Shinobi Story video
Shinobi Story | Video 2Shinobi Story video
Shinobi Story | Video 3Shinobi Story video

Live-Ops Performance

  • Scale & Community:1M+ downloads, 56,000 players, and a 16,500+ member Discord community.
  • Commercial Success:$110k total revenue with an ~85% margin and low COGS.
  • Longevity:Sustained engagement across a 5-year project lifecycle (2019–2024).

Project Narrative

Not a mod — the WoW 3.3.5 client was completely overhauled. Original character and ability animations, custom combat systems, and rebuilt gameplay infrastructure made it a fully original product.

I started in customer support to learn the live community pulse, then transitioned into development. I contributed character and ability animations, guided new developers in scripting, level design, and debugging, and shaped content rollouts and training resources.

Marketing Rollouts

I built promo materials timed to major content drops — update trailers, event graphics, and community announcements designed around peak player activity windows.

Content Planning

I mapped content drops to player progression milestones — quests, story beats, and seasonal events timed to keep both new players and 5-year veterans coming back.

Visual & Technical Polish

I built a before/after audit workflow to standardize level quality — reviewing community-created areas against official content benchmarks.

Focus: Environmental lighting, asset density, and player pathfinding clarity.