Shogun: Flowers Fall in Blood
A mobile tactical RPG prototype built in Unity — grid-based combat inspired by Naruto Blazing and Ronin: The Last Samurai. Backed by a full studio-style GDD, systems audit, and playable prototype.
Overview
Shogun: Flowers Fall in Blood is a mobile tactical RPG prototype that reimagines grid-based, position-focused combat for modern mobile expectations.
The design combines the tactical depth of Naruto Blazing with the execution-driven philosophy of Ronin: The Last Samurai, all prototyped in Unity.
Systems Research
I analyzed Naruto Blazing at a systems level to understand its "movement circle" and risk-reward mechanics.
- - Squad synergy & team attack patterns
- - Shared HP management risk loops
- - Range-based movement tactical grids
Technical GDD
I authored a studio-style Game Design Document covering LiveOps structure, monetization models, and combat loop class archetypes.
Read Full GDDHistorical Inspiration
Researching Taikou Risshiden V helped me refine circle-based movement and positional triggers. Its influence is key to my turn-order timeline and initiative systems.
Current Prototype Systems
- - Player movement within a defined movement radius
- - Dynamic visual attack range circles
- - Smooth mobile-friendly positioning on a tactical grid
- - Unity Editor debug testing with dynamic range calculations
Where I Am Right Now
I’m currently building the initiative/turn-order timeline system inspired by Blazing and classic tactics RPGs.
- - Floating timeline of upcoming unit turns
- - Dynamic character head-crop sequencing
- - Real-time order updates based on action outcomes
Current task: basic enemy AI logic so enemies can autonomously move and attack on turn, closing the early combat loop.
Researching Taikou Risshiden V
I’m studying Taikou Risshiden V as a niche ancestor of circle-based tactical movement design. Its free-movement arenas, positional triggers, and prediction-oriented combat design are already influencing my prototype direction.
Original Games Credits & Acknowledgments
- - Naruto Shippuden: Ultimate Ninja Blazing (GREE / Bandai Namco) for tactical combat and squad systems inspiration
- - Ronin: The Last Samurai (Dreamotion) for gesture-driven combat philosophy inspiration
- - Taikou Risshiden V (Koei) for pioneering circle-based movement mechanics
- - Broader Japanese tactical RPG and doujin scene influence
All design and development of Shogun: Flowers Fall in Blood remains an independent personal project.