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Shogun: Flowers Fall in Blood

A mobile tactical RPG prototype built in Unity — grid-based combat inspired by Naruto Blazing and Ronin: The Last Samurai. Backed by a full studio-style GDD, systems audit, and playable prototype.

Overview

Shogun: Flowers Fall in Blood is a mobile tactical RPG prototype that reimagines grid-based, position-focused combat for modern mobile expectations.

The design combines the tactical depth of Naruto Blazing with the execution-driven philosophy of Ronin: The Last Samurai, all prototyped in Unity.

Systems Research

I analyzed Naruto Blazing at a systems level to understand its "movement circle" and risk-reward mechanics.

  • - Squad synergy & team attack patterns
  • - Shared HP management risk loops
  • - Range-based movement tactical grids
View Systems Audit

Technical GDD

I authored a studio-style Game Design Document covering LiveOps structure, monetization models, and combat loop class archetypes.

Read Full GDD

Historical Inspiration

Researching Taikou Risshiden V helped me refine circle-based movement and positional triggers. Its influence is key to my turn-order timeline and initiative systems.

Current Prototype Systems

  • - Player movement within a defined movement radius
  • - Dynamic visual attack range circles
  • - Smooth mobile-friendly positioning on a tactical grid
  • - Unity Editor debug testing with dynamic range calculations

Where I Am Right Now

I’m currently building the initiative/turn-order timeline system inspired by Blazing and classic tactics RPGs.

  • - Floating timeline of upcoming unit turns
  • - Dynamic character head-crop sequencing
  • - Real-time order updates based on action outcomes

Current task: basic enemy AI logic so enemies can autonomously move and attack on turn, closing the early combat loop.

Researching Taikou Risshiden V

I’m studying Taikou Risshiden V as a niche ancestor of circle-based tactical movement design. Its free-movement arenas, positional triggers, and prediction-oriented combat design are already influencing my prototype direction.

Original Games Credits & Acknowledgments

  • - Naruto Shippuden: Ultimate Ninja Blazing (GREE / Bandai Namco) for tactical combat and squad systems inspiration
  • - Ronin: The Last Samurai (Dreamotion) for gesture-driven combat philosophy inspiration
  • - Taikou Risshiden V (Koei) for pioneering circle-based movement mechanics
  • - Broader Japanese tactical RPG and doujin scene influence

All design and development of Shogun: Flowers Fall in Blood remains an independent personal project.