The Last Paycheck

Solo Project · Narrative + Systems Design · Dystopian Simulation (2050)

At a glance

Status

Completed design document; no playable build

My role

Solo narrative and systems designer

Design focus

Economic pressure, unstable work, and family trade-offs

Deliverable

Board-game concept and full game design document

Project Premise

The Last Paycheck is a game design document exploring poverty, unstable labor, and emotional survival in a dystopian 2050 America. The player must support their child while navigating job insecurity, inflation pressure, and high-risk daily decisions.

Project Focus

  • Narrative Systems:Designing for social pressure and personal trade-offs in a harsh economic climate.
  • Economic Mechanics:Modeling unstable income, rising costs, and their impact on daily decisions.
  • Emotional Engagement:Focus on parent-child survival stakes and consequence-driven decision loops.

Explore the Full Design

Read the Game Design Document