The Last Paycheck
Solo Project · Narrative + Systems Design · Dystopian Simulation (2050)
Project Premise
The Last Paycheck is a game design document exploring poverty, unstable labor, and emotional survival in a dystopian 2050 America. The player must support their child while navigating job insecurity, inflation pressure, and high-risk daily decisions.
Project Focus
- Narrative Systems:Designing for social pressure and personal trade-offs in a harsh economic climate.
- Economic Mechanics:Modeling unstable income, rising costs, and their impact on daily decisions.
- Emotional Engagement:Focus on parent-child survival stakes and consequence-driven decision loops.