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The Signal

Sci-fi board game built with two teammates — FTL and Darkest Dungeon inspired exploration, procedural room layouts, and a narrative insight system.

Georgi Tsvetanski, Alex Jeffries, Zefran Jehle

Overview

The Signal is a sci-fi narrative board game inspired by FTL and Darkest Dungeon. Players explore a decaying alien vessel while navigating procedural room layouts and hostile encounters.

Key Design Pillars

  • Procedural Discovery:Room tiles and encounters are placed dynamically, ensuring no two explorations feel identical.
  • Dopamine-Driven Loops:Focused on high-impact loot drops and risk-reward decision points inspired by modern roguelikes.
  • Insight System:A narrative-driven mechanic where players gather data logs that influence both scoring and the final confrontation.

Visual Production

I managed the visual asset pipeline, combining custom iconography with licensed stock assets to create an oppressive, decaying sci-fi aesthetic.

  • - Photoshop-driven board & tile creation
  • - Custom card & token layout design
  • - Fragmented narrative flavor text writing

Systems Balancing

Balancing evolving enemy behaviors against player "builds" was the core challenge of the implementation phase.

View Balancing Sheet

Overview & Key Features

My design philosophy focused on dopamine triggers: discovery, progression, risk-reward choices, and environmental storytelling. Players take the role of a scavenger, mercenary, or scholar exploring procedurally generated rooms aboard an ancient alien ship.

  • - Procedural exploration with player-driven choices
  • - Evolving enemy behaviors and randomized encounters
  • - Loot and Alien Augment system to customize player builds
  • - Insight-driven storytelling influencing both narrative and scoring
  • - Final confrontation with The Corpus boss

Narrative & Visual Design

The Signal was heavily inspired by the oppressive tone of FTL and Darkest Dungeon. I focused on environmental storytelling and flavor text to create isolation, mystery, and unease.

I designed over a dozen Insight cards containing fragmented logs, cryptic data, and research notes that slowly reveal the vessel’s true purpose and the nature of The Signal.

  • - Room tiles, enemy tokens, and player boards
  • - Custom iconography and card/token layouts
  • - Thematic illustrations and Adobe Stock assets for a decaying sci-fi aesthetic

Challenges

  • - Balancing procedural generation with fairness
  • - Preserving player agency without overwhelming complexity
  • - Tuning difficulty after early playtest feedback
  • - Iterating visual communication (icons, cards, board layout) for clarity

Built and playtested a complete physical board game from concept to final build within one semester.

View Equipment and Enemy Sheet

Our Visual Assets & Sources

The following visual assets are licensed from Adobe Stock. You can find each asset by searching its ID number on stock.adobe.com.

Adobe Stock Asset IDs: 1337241987, 1242619877, 539383063, 1420474354, 796495238, 531304463, 971053543, 644836659, 507100069, 623844078, 709447241, 1388930014, 1219422605, 554417793, 916383953, 1242256513, 1109927530, 734301646, 694200398, 701509136, 589381035, 1128312251, 585248097, 1264785348, 760621412, 471882847, 1092308462, 660353982, 597507260, 702464453, 1254781232, 1358880054, 706733728, 1063203575, 507117639, 465328661, 316028652, 921974697.