TOTALLY BUGGED OUT
A solo FPS prototype in Unity — spray and throw household objects to clear a cockroach-infested house. Built to explore player-enemy interactions and reactive AI behaviors.
Project Summary
Totally Bugged Out is a first-person prototype where the player must clear an abandoned house of invasive cockroaches. Players can use a spray weapon and throw household objects to eliminate enemies.
The project was built to experiment with player-enemy interactions, basic combat feedback, and light survival mechanics in a confined environment.
Play WebGL PrototypeCombat & AI Systems
- Throwable Object Interaction:Integrated a Rigidbody-based system allowing players to pick up and weaponize household props against infestations.
- Advanced Roach AI:Enemies feature multi-state behaviors including wall-climbing, player-chasing, and "panic-fleeing" when nearby roaches are destroyed.
- Survival Loop:Implemented health and timer systems to create a high-pressure environment focused on efficiency and resource management.
Technical Challenges
Building a responsive throwing system and balancing it against reactive AI was the most complex part of development.
I iterated through multiple prototypes to reduce physics clipping and unintended player exploits. Optimizing for smooth WebGL playtesting strengthened both my problem-solving process and technical design judgment.
Development Overview
This was a solo free-time project where I designed and programmed the core gameplay systems, including enemy AI, throwable object mechanics, and health + timer systems.
Systems Explored
- - Enemy behavior: wandering, chasing, panic fleeing
- - Rigidbody-based object interaction and throwing
- - Basic player health and win/lose conditions
- - Iterative player feedback and system tuning
Tools & Technologies
- - Unity (player/enemy systems, WebGL build)
- - Blender (retopology, prop edits from free Unity kits)
- - C# (gameplay scripting)
Acknowledgments
- - Unity and Reddit dev communities for troubleshooting and implementation guidance.
- - Professors and classmates at Montgomery College for support and feedback.
- - Free asset creators on Unity Asset Store and Pixabay for audio/visual resources.
- - Early playtesters who gave honest, practical feedback.