Trash Been: Urban Logistics
Built in one week as a Breda application project — a platformer where cleaning a polluted city restores color, pace, and player momentum.
At a glance
My role
Solo designer and developer
Timeframe
One week, from concept to playable build
Built with
Unity visual scripting, Blender, WebGL
Result
Playable application project that helped secure Breda acceptance
Project Overview
Trash Been was developed under an extreme timeline in May 2022: one week to design and build a complete game from scratch for my Breda application.
- Core Loop:Players run and jump through a polluted city, collecting trash bags to clean each zone.
- Dynamic Progression:As more trash is collected, the world transitions from grim to vibrant, and the player gains movement upgrades (speed and jump).
- Pressure & Pacing:Enemy “globs” apply pressure by slowing momentum and forcing cleaner route execution.
Rapid Development & QA
The hardest part was building and debugging the full loop within one week. I kept the scope small, used community resources when blocked, and tested each playable revision.
- - Unity (Engine, Visual Scripting)
- - Blender (Asset Retopology)
- - Rapid iteration + remote playtest loop
Outcome: I submitted a complete playable build on time, and the project helped secure my acceptance into Breda.
Additional Gameplay
Trash Been young tester
Young tester playthrough