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Community XR Collaboration

B-360 VR Dirt Bike Safety Prototype

A student-led XR project built to support B-360's mission through an accessible, comfort-first riding simulation.

Featured Coverage

Published by University of Baltimore Newsroom

This project was selected for official UBalt coverage highlighting community impact through game design and XR prototyping with B-360.

Project Context

  • Client & MissionDesigned for B-360 to help support safer riding habits and youth engagement through interactive simulation.
  • Academic SettingBuilt in Dr. Elka Cahn's class with teammates Zefran Jehle and Lewis Plested.
  • RoleLed technical implementation and comfort-focused iteration for XR interaction and gameplay systems.

Design Constraints

  • AccessibilityOptimized for low-cost mobile VR headsets (around $18) instead of expensive hardware.
  • Comfort FirstPrioritized stability and movement tuning to reduce motion sickness risk.
  • Practical OutcomeBuilt as a useful training and outreach artifact, not only an entertainment prototype.

Playtest Outcome

  • - Final prototype delivered by end of semester.
  • - B-360 representatives tested the build at the Universities at Shady Grove.
  • - Team observed strong engagement from first-time VR users.
  • - No motion sickness reported during the hosted playtest session.

Reflection Highlights

"It's not just about what is fun, it's about what is useful, accessible, and meaningful for the group you are serving, while still being fun."
"Their excitement when they first playtested it motivated our team and reminded us that our hard work can make a difference."

Supporting Notes

Additional process detail is available in the end-of-semester reflection document.