
Georgi Tsvetanski
Technical design for XR, games, and interactive tools.
Spatial interaction prototyping with a focus on feel, clarity, and presentation.
Primary Focus
XR, Games & Interactive Systems
- Spatial interaction and simulation prototypes
- Gameplay systems, tools, and vertical slices
- Commercial and solo work grounded in real builds
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Secondary Focus
Storytelling, Media & Presentation
- Trailers, edits, and cinematic capture
- Interview, outreach, and documentary-style media
- Clearer presentation for complex technical work
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EST. 2026 // SYSTEM STABLE