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M.SInteraction Design &Information ArchitectureA.ADigital AnimationB.ACommunication &Media StudiesB.SGame & Simulation

T-Shaped Developer

Bridging technical implementation, design thinking, and human factors through spatial interaction, gameplay prototyping, and XR work.

I build immersive systems and responsive gameplay in Unity, and my background in simulation, animation, communication, and media production helps me move between structure, feel, and storytelling without treating them as separate jobs.

Commercial Success

Shinobi Story

$110,000 REVENUE

Contributed character and ability animations, shipped weekly content, ran live events, and supported the community-facing pipeline on a fully custom Naruto MMORPG.

View Shinobi Story →

Highlights

  • - Spatial interaction prototyping across XR, simulation, and real-time systems.
  • - Gameplay systems, rapid iteration, and usability-minded design decisions.
  • - Media, animation, and communication experience that strengthens presentation and storytelling.

Featured Projects

View Full Project Archive

Selected Experience

View CPSE Experience

Gameplay QA / Analysis

Mar 2025 – Aug 2025

Shokuho Mod Team (Volunteer Project) · Freelance

  • - Ran structured playtests, bug reporting, and balance analysis under controlled scenarios.
  • - Used capture and performance tooling to support clearer design and economy decisions.

Digital & Visual Media

Sep 2023 – Oct 2024

UMD Cyber-Physical Systems Engineering

  • - Led video, campaign, and social media work from planning through post-production and reporting.
  • - Handled outreach materials, interviews, mentoring, and cross-team coordination for CPSE.

Game Development

May 2021 – Apr 2024

Pixel Bulb Studio (Shinobi Story)

  • - Built and supported in-game content, behaviors, quests, and event flows on a custom MMORPG pipeline.
  • - Worked across implementation, player-facing design, and retention-minded live service support.

Leadership & Communication

May 2023 – Dec 2024

Undergraduate Communication Association

  • - Led officer coordination, budgeting, recruitment, and organization-wide planning across two terms.
  • - Helped move the organization forward through clearer delegation and stakeholder communication.

Earlier Roles

  • - Blog Writer — The Universities at Shady Grove (2023–2024)
  • - Marketing & Communications Specialist — Pixel Bulb Studio (2021)
  • - Multimedia Specialist — Pixel Bulb Studio (2019–2021)

Education

Accelerated B.S./M.S. Pathway

Jan 2025–May 2027

University of Baltimore · Simulation & Game Design + Interaction Design.

  • B.S. Simulation and Game Design — University of Baltimore
  • B.A. Communication and Media Studies — University of Maryland
  • A.A.S. Digital Animation — Montgomery College
  • Bulgarian Language, Literature, and History — Bulgarian Educational and Cultural Center "Kliment Ohridski"

Skills & Tools

Core Skills

  • - XR and simulation prototyping, Unity, interaction design, usability-minded iteration.
  • - Gameplay systems, QA, balance analysis, performance monitoring, and documentation.
  • - Video production, storyboarding, social media content, and cross-team communication.

Toolset

  • - Unity, Unreal Engine, Figma, Adobe XD
  • - Premiere Pro, After Effects, Photoshop, Illustrator
  • - Autodesk Maya, ZBrush, Notion, Trello, GitHub, GitLab

Languages

Bulgarian — NativeEnglish — NativeChinese — ElementaryRussian — Elementary

Selected Certifications

  • - Design Powered by Data: Getting Started with UX Web Analytics (2024)
  • - Google Ads Search Certification (2024–2025)
  • - Fundamentals of Social Media (2024)
  • - Making a Short Film: Start to Finish (2023)

Selected Honors

  • - Dean's List - Honors, University of Baltimore (2026)
  • - Helen P. Denit Honors Program Scholar (2025)
  • - Dean's List across University of Maryland semesters (2023–2024)
  • - Montgomery College Excellence in Equity Award for Digital Art (2021)